Programming

MAXIS – The Sims Mobile

I am working as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and it is developed in C++.     Checkout the game trailer:

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MAXIS – The Sims Mobile

I am working as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and it is developed in C++.     Checkout the game trailer:

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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