Programming

Electronic Arts – MAXIS

I am working as a gameplay programmer at Maxis for an unannounced mobile game. It will run on iOS and Android devices, and it is developed in C++. I will share more info when the time comes 🙂

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Electronic Arts – MAXIS

I am working as a gameplay programmer at Maxis for an unannounced mobile game. It will run on iOS and Android devices, and it is developed in C++. I will share more info when the time comes 🙂

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Visual Terrain Simulation

Our team has developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. Caterpillar is currently developing remote and autonomous control systems to allow for the safe operation of heavy equipment in hazardous environments such as power plants and mine sites. Our project is a 3D visualization to assist remote operators and increase their situational awareness through realistic models of their equipment and the terrain.

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Visual Terrain Simulation

Our team has developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. Caterpillar is currently developing remote and autonomous control systems to allow for the safe operation of heavy equipment in hazardous environments such as power plants and mine sites. Our project is a 3D visualization to assist remote operators and increase their situational awareness through realistic models of their equipment and the terrain.

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