I am working as a gameplay and UI engineer on The Sims 4. Some of the expansions I have contributed … More
I worked as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and … More
I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.
Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.