I am working as a gameplay and UI engineer on The Sims 4. Some of the expansions I have contributed … More
I worked as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and … More
I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.
Being a systems designer at Schell Games I designed the combat systems, including character stats, player progression, class skills and the combat controls, as well as the inventory systems.
Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.
During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.
The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.