I am working as a gameplay and UI engineer on The Sims 4. Some of the expansions I have contributed … More
MAXIS – The Sims Mobile
I worked as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and … More
Electronic Arts – OCCO
I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.
Miami Heist – Sifteo Cubes
Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.