Role: Systems Designer.
I was a systems game designer for Schell Games. We were making Lexica, a tablet based adventure game designed to get children interested in reading the classics by introducing them to the more interesting characters of classical literature.
I designed the combat systems, including character stats, player progression, class skills and the combat controls, as well as the inventory and item systems.
There is a GDC presentation about the making of Lexica from Jesse Schell: The Making of Lexica
You can read more about the game here: