MAXIS – The Sims Mobile

I am working as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and it is developed in C++.     Checkout the game trailer:

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MAXIS – The Sims Mobile

I am working as a gameplay programmer at Maxis for The Sims Mobile. It runs on iOS and Android devices, and it is developed in C++.     Checkout the game trailer:

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Schell Games – Tablet Game

Being a systems designer at Schell Games I designed the combat systems, including character stats, player progression, class skills and the combat controls, as well as the inventory systems.

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Schell Games – Tablet Game

Being a systems designer at Schell Games I designed the combat systems, including character stats, player progression, class skills and the combat controls, as well as the inventory systems.

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BioWare – Unannounced Title

Working at BioWare we have been creating a new generation of social games for web browsers (the title of our new game hasn’t been announced yet). As a designer I have contributed to bringing to life many of the features, written design documents and pitched my designs to the rest of the team.

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BioWare – Unannounced Title

Working at BioWare we have been creating a new generation of social games for web browsers (the title of our new game hasn’t been announced yet). As a designer I have contributed to bringing to life many of the features, written design documents and pitched my designs to the rest of the team.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Tropical Trauma – Board Game

Tropical Trauma is a board game designed and prototyped during the Board Game Jam 2011 on April 17th. This game can be played by 2 to 4 players. A terrible natural disaster is about to happen in a tropical island where different tribes live together. A big wave is coming and the tribesmen have to cooperate to build a shelter. And by cooperate we mean survive at any cost!

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Tropical Trauma – Board Game

Tropical Trauma is a board game designed and prototyped during the Board Game Jam 2011 on April 17th. This game can be played by 2 to 4 players. A terrible natural disaster is about to happen in a tropical island where different tribes live together. A big wave is coming and the tribesmen have to cooperate to build a shelter. And by cooperate we mean survive at any cost!

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The Clarck Mansion – RPG Adventure

A little kid is missing from the Clarck Mansion. It is summer and in their small town near London everything is always nice and peaceful. Nobody can understand how the boy could suddenly disappear without leaving any clue. The police and the family are desperate, and here is when our adventures come into place.

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The Clarck Mansion – RPG Adventure

A little kid is missing from the Clarck Mansion. It is summer and in their small town near London everything is always nice and peaceful. Nobody can understand how the boy could suddenly disappear without leaving any clue. The police and the family are desperate, and here is when our adventures come into place.

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Siege! – Board Game

A fast-paced strategy board game where 2 to 4 attackers try to besiege a castle controlled by a different player. Catapults, cooperation, dice and betrayal.

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Siege! – Board Game

A fast-paced strategy board game where 2 to 4 attackers try to besiege a castle controlled by a different player. Catapults, cooperation, dice and betrayal.

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Epidemic – Video game

During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.

The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.

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Epidemic – Video game

During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.

The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.

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Hopscotch redesign

New design of the classic kids game Hopscotch. Adding more interaction between players and the option to win and lose coins. Steal other players’ coins and make the trip back to be the richest winner!

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Hopscotch redesign

New design of the classic kids game Hopscotch. Adding more interaction between players and the option to win and lose coins. Steal other players’ coins and make the trip back to be the richest winner!

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Five Days – Virtual World

Five Days is an interactive performance-based virtual world. The actor/performer views the world through a head-mounted VR display. Five Days was one of a handful of worlds featured the the 2010 BVW show, becoming the first virtual world in the history of the Building Virtual Worlds course to require that the end-of-semester show have a content advisory for younger or squeamish audience members.

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Five Days – Virtual World

Five Days is an interactive performance-based virtual world. The actor/performer views the world through a head-mounted VR display. Five Days was one of a handful of worlds featured the the 2010 BVW show, becoming the first virtual world in the history of the Building Virtual Worlds course to require that the end-of-semester show have a content advisory for younger or squeamish audience members.

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All you can eat – Video game

As part of the Building Virtual Worlds, we made a game where the player is not the typical survivor trying to escape an horde of zombies. The player is the actual zombie. Using a Head Mounted Display, the player sees the world from the perspective of a zombie who has to eat as many of his neighbors as possible.

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All you can eat – Video game

As part of the Building Virtual Worlds, we made a game where the player is not the typical survivor trying to escape an horde of zombies. The player is the actual zombie. Using a Head Mounted Display, the player sees the world from the perspective of a zombie who has to eat as many of his neighbors as possible.

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PMS Promo Video – Film

As part of the Visual Story class in the ETC, this was the first video our team made. Introducing us, Pregnant Man Studios, this little piece intends to show the variety of multicultural people that we are. It was filmed and edited in a similar style as the old mute movies.

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PMS Promo Video – Film

As part of the Visual Story class in the ETC, this was the first video our team made. Introducing us, Pregnant Man Studios, this little piece intends to show the variety of multicultural people that we are. It was filmed and edited in a similar style as the old mute movies.

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Scissors game – Video game

We built a giant pair of scissors and placed two infrared lights in them. Using the Playmotion device, capable of detecting infrared light, we made this 2-players game, where collaboration and fast reflexes are the key. Each player has to grab one side of the scissors, and the have to cut all the objects that fall from the top of the screen.

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Scissors game – Video game

We built a giant pair of scissors and placed two infrared lights in them. Using the Playmotion device, capable of detecting infrared light, we made this 2-players game, where collaboration and fast reflexes are the key. Each player has to grab one side of the scissors, and the have to cut all the objects that fall from the top of the screen.

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SmashGP Characters – Character Design

These are 3 characters I created back in 2004 for the videogame SmashGP. SmashGP is a combat game made by mATkEUpON, initially for the GP32 console, but soon was ported for the PSP and the GP2X as well. It is based on the game Smash Bros, but adapted to handheld consoles, with 2D graphics.

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SmashGP Characters – Character Design

These are 3 characters I created back in 2004 for the videogame SmashGP. SmashGP is a combat game made by mATkEUpON, initially for the GP32 console, but soon was ported for the PSP and the GP2X as well. It is based on the game Smash Bros, but adapted to handheld consoles, with 2D graphics.

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