Author Archives: Antonio

Electronic Arts – MAXIS

I am working as a gameplay programmer at Maxis for an unannounced mobile game. It will run on iOS and Android devices, and it is developed in C++. I will share more info when the time comes 🙂

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Electronic Arts – MAXIS

I am working as a gameplay programmer at Maxis for an unannounced mobile game. It will run on iOS and Android devices, and it is developed in C++. I will share more info when the time comes 🙂

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The fall

A short movie student project telling a story about corporate politics with a twist.

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The fall

A short movie student project telling a story about corporate politics with a twist.

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Electronic Arts – OCCO

I have worked at EA as an engineer/designer at the Office of the Chief Creative Officer. Here I have contributed to R&D projects with state of the art technology to push games to the next level.

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Schell Games – Tablet Game

Being a systems designer at Schell Games I designed the combat systems, including character stats, player progression, class skills and the combat controls, as well as the inventory systems.

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Schell Games – Tablet Game

Being a systems designer at Schell Games I designed the combat systems, including character stats, player progression, class skills and the combat controls, as well as the inventory systems.

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BioWare – Unannounced Title

Working at BioWare we have been creating a new generation of social games for web browsers (the title of our new game hasn’t been announced yet). As a designer I have contributed to bringing to life many of the features, written design documents and pitched my designs to the rest of the team.

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BioWare – Unannounced Title

Working at BioWare we have been creating a new generation of social games for web browsers (the title of our new game hasn’t been announced yet). As a designer I have contributed to bringing to life many of the features, written design documents and pitched my designs to the rest of the team.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Miami Heist – Sifteo Cubes

Using the Sifteo Cubes, we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.

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Tropical Trauma – Board Game

Tropical Trauma is a board game designed and prototyped during the Board Game Jam 2011 on April 17th. This game can be played by 2 to 4 players. A terrible natural disaster is about to happen in a tropical island where different tribes live together. A big wave is coming and the tribesmen have to cooperate to build a shelter. And by cooperate we mean survive at any cost!

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Tropical Trauma – Board Game

Tropical Trauma is a board game designed and prototyped during the Board Game Jam 2011 on April 17th. This game can be played by 2 to 4 players. A terrible natural disaster is about to happen in a tropical island where different tribes live together. A big wave is coming and the tribesmen have to cooperate to build a shelter. And by cooperate we mean survive at any cost!

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The Clarck Mansion – RPG Adventure

A little kid is missing from the Clarck Mansion. It is summer and in their small town near London everything is always nice and peaceful. Nobody can understand how the boy could suddenly disappear without leaving any clue. The police and the family are desperate, and here is when our adventures come into place.

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The Clarck Mansion – RPG Adventure

A little kid is missing from the Clarck Mansion. It is summer and in their small town near London everything is always nice and peaceful. Nobody can understand how the boy could suddenly disappear without leaving any clue. The police and the family are desperate, and here is when our adventures come into place.

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Siege! – Board Game

A fast-paced strategy board game where 2 to 4 attackers try to besiege a castle controlled by a different player. Catapults, cooperation, dice and betrayal.

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Siege! – Board Game

A fast-paced strategy board game where 2 to 4 attackers try to besiege a castle controlled by a different player. Catapults, cooperation, dice and betrayal.

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Epidemic – Video game

During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.

The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.

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Epidemic – Video game

During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.

The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.

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Hopscotch redesign

New design of the classic kids game Hopscotch. Adding more interaction between players and the option to win and lose coins. Steal other players’ coins and make the trip back to be the richest winner!

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Hopscotch redesign

New design of the classic kids game Hopscotch. Adding more interaction between players and the option to win and lose coins. Steal other players’ coins and make the trip back to be the richest winner!

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Visual Terrain Simulation

Our team has developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. Caterpillar is currently developing remote and autonomous control systems to allow for the safe operation of heavy equipment in hazardous environments such as power plants and mine sites. Our project is a 3D visualization to assist remote operators and increase their situational awareness through realistic models of their equipment and the terrain.

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Visual Terrain Simulation

Our team has developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. Caterpillar is currently developing remote and autonomous control systems to allow for the safe operation of heavy equipment in hazardous environments such as power plants and mine sites. Our project is a 3D visualization to assist remote operators and increase their situational awareness through realistic models of their equipment and the terrain.

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A.R.C.A.N – Virtual World

We created our own color-tracking system using a webcam, so the movements of the performer match the ones of the main character. Survive in a bizarre puppet world where you are the puppet.

Winners of the First Penguin Award at the Building Virtual Worlds 2010.

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A.R.C.A.N – Virtual World

We created our own color-tracking system using a webcam, so the movements of the performer match the ones of the main character. Survive in a bizarre puppet world where you are the puppet.

Winners of the First Penguin Award at the Building Virtual Worlds 2010.

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Five Days – Virtual World

Five Days is an interactive performance-based virtual world. The actor/performer views the world through a head-mounted VR display. Five Days was one of a handful of worlds featured the the 2010 BVW show, becoming the first virtual world in the history of the Building Virtual Worlds course to require that the end-of-semester show have a content advisory for younger or squeamish audience members.

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Five Days – Virtual World

Five Days is an interactive performance-based virtual world. The actor/performer views the world through a head-mounted VR display. Five Days was one of a handful of worlds featured the the 2010 BVW show, becoming the first virtual world in the history of the Building Virtual Worlds course to require that the end-of-semester show have a content advisory for younger or squeamish audience members.

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Rubber chicken – Film

Short film scripted, filmed and edited in a record time, just a few days. Here is the story of a girl, a guy and a rubber chicken.

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Rubber chicken – Film

Short film scripted, filmed and edited in a record time, just a few days. Here is the story of a girl, a guy and a rubber chicken.

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